INTEL

Connect to Life

Projection-mapped interactive ecosystem simulation

Project Background

Role
Visual Design, Art Direction

Company
Intel

Tools
After Effects, Photoshop, Illustrator

Team
2 Developers, Visual Designer (Me)

Spanning the full 2200 square-foot non-uniform projection mapped wave that was the show piece of Intel’s booth at CES in Las Vegas, attendees used one of six custom-fabricated sensing stations around the perimeter of the booth to create a silhouette from which a unique bioluminescent life form was created. The animated life forms interacted with each other in playfully around the ecosystem.

Responsibilities — I helped develop the overall experience, designed the environment and final creatures, and the UI for the input stations. All of this required close collaboration with the client, our creative team, and developers.

Intel-CES-6829ourWork-Intel-CES-12-1
Intel-CES-6908ourWork-Intel-CES-12-6
Intel-CES-6892ourWork-Intel-CES-12-5
Intel-CES-6844ourWork-Intel-CES-12-2
Intel-CES-Portfolio-Img-01
Intel-CES-MG-3395-sm
Intel-CES-MG-3397-sm
Intel-CES-MG-3396-sm

Mood Board

Intel-CES-flow-moodboard

Early Concepts

Intel-CES-flow-v402
Intel-CES-flow-1
Intel-CES-flow-v301
Intel-CES-flow-202
Intel-CES-UGlifeforms-v2

Behind the Scenes

Intel-CES-IMG-0920
Intel-CES-photo-1-31
Intel-C2L-Img-10

Awards

2013
How Interactive Design Awards
Merit Award

2012
IxDA Design Awards
Award: Best in Show &, Best in Category

Communicator Awards
Award: Gold — Interactive Multimedia Children’s Audience & Entertainment, Silver — Interactive Music